Clones de iceman chase

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kin1
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Registrado: 17 Jun 2015, 11:12
Provincia: Balears, Illes

Clones de iceman chase

Mensaje por kin1 » 31 May 2018, 10:40

Hola, iceman puede hacer clones pero no especifica donde... puedo ponerlo en cualquier lugar del mapa?
At the end of your turn, (before clearing), if the number of Ice Clone bystanders on the map is less than Iceman's action tokens, generate one. FREE: Remove an adjacent Ice Clone bystander from the game. This turn Iceman has giant symbol and modifies attack and damage +1.
Gracias y un saludo.

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Omar-aguililla
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Registrado: 24 Jun 2015, 10:12
Provincia: Madrid

Re: Clones de iceman chase

Mensaje por Omar-aguililla » 31 May 2018, 10:42

Hay por ahí un párrafo en las reglas que especifica que cuando es "generate" algo, es adyacente a la figura que los crea; otro ejemplo, el Profesor X prime (el bicho que pone bichos)
:vuelo: 12
:ataque: 12
:defensa: 18
:daño: 3 :1target: 8

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Kensou
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Registrado: 18 Jun 2015, 18:13

Re: Clones de iceman chase

Mensaje por Kensou » 01 Jul 2018, 21:17

Ostias pues yo pensaba que el Brood salia en la casilla de la figura muerta.

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Omar-aguililla
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Re: Clones de iceman chase

Mensaje por Omar-aguililla » 02 Jul 2018, 09:34

Nope, tampoco! Ni los brócolis asesinos de Groot. Tiene que especificarlo para hacerlo como decís:

Carnage por ejemplo: "generate a Symbiote bystander adjacent to the chosen character."
:vuelo: 12
:ataque: 12
:defensa: 18
:daño: 3 :1target: 8

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Vampire
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Registrado: 16 Jun 2015, 15:12

Re: Clones de iceman chase

Mensaje por Vampire » 02 Jul 2018, 10:42

Página 31 del manual: ;)

GENERATE
Some effects allow you to bring a specifi c game element from “outside the game” into the game. When such an effect instructs you to do so, it uses the term “generate.”
When something is generated, the effect and/or card specifi es exactly what is being generated.
By default, a generated game element is placed adjacent to the game element whose effect brought it into the game. Such an effect may also specify where on the map to place it.
Like “named” tokens, generated game elements are always specifi c to the game element whose effect brought them into the game, even if the generated game elements share the same name. If more than one character generates the same game element, you are required to track which game elements were generated by which.

A character has “FREE: Generate a rat bystander.”
and “When this character is KO’d, KO all rat bystanders.” This effect looks for a rat bystander described on that character’s card and places such a bystander in an adjacent square. When the character is KO’d, you KO only the rats that character generated, not any other rats, even if they were generated by other characters with the same name.

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Kensou
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Registrado: 18 Jun 2015, 18:13

Re: Clones de iceman chase

Mensaje por Kensou » 02 Jul 2018, 15:13

Gracias.

Comparando poderes similares

PLUTO
"SUMMON LEGIONS OF HADES: When a character of 50 points or more is KO'd by an attack, you may generate two Warrior Soul bystanders (into squares adjacent to Pluto)."

HELA
RELEASE THE SOULS OF HEL: When a non-bystander character is KO'd, heal Hela 1 click and you may generate a Warrior Soul bystander normally (in an adjacent square) or in that character's square.

CARNAGE
COLOSSAL RETALIATION: SYMBIOTE SPAWN: FREE: If no other Colossal Retaliation power has been activated this turn, choose an opposing character that attacked Carnage or damaged a friendly character since your last turn. Place Carnage such that he can make a close attack targeting the chosen character, then do so. After resolutions, you may generate a Symbiote bystander adjacent to the chosen character.

El "normally (in an adjacent square)" del poder de HELA, es bastante aclaratorio tambien.
El resto de explicaciones son para otros casos.
Gracias.

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